﻿// Copyright richyp 2009
using System;
using System.Collections.Generic;
using System.Text;

namespace Richyp.Bodger {
    public class Wargear {
        public int ID { get; set; }
        public string Name { get; set; }
        public string Description { get; set; }
        public string Type { get; set; }
        private List<AttributeModifier> modifiers = new List<AttributeModifier>();
        public List<AttributeModifier> Modifiers {
            get {
                return this.modifiers;
            }
        }
        public bool IsCCW { get; set; }
        public bool IsDCCW { get; set; }
        public bool IsTwoHanded { get; set; }
        public bool IsPowerfist { get; set; }
        public bool IsLightningClaw { get; set; }
        public bool IsThunderHammer { get; set; }
        
        public bool AlwaysHide { get; set; }

        public override string ToString()
        {
            return this.Name;
        }
    }
}
